Street Fighter 6 Ultimate Combo Challenge!

Street Fighter 6 Ultimate Combo Challenge!

Nouns GG

Nouns GG

Do you have what it takes to deliver the most jaw-dropping, mind-blowing combo in Street Fighter 6? Now’s your chance to prove it! We’re excited to announce our Ultimate Combo Challenge where your skills could earn you cash prizes and bragging rights!

🔹 How to Enter:

  1. Record your most creative and devastating Street Fighter combo.
  2. Upload your combo video to your preferred platform (YouTube, Twitch, etc.).
  3. Submit your entry through this round by including a link to your video.

🔹 Judging Criteria:

  • Creativity: How innovative and unique is your combo?
  • Execution: How flawlessly can you pull off the combo?
  • Impact: How much damage does your combo inflict?
  • Style: How stylish and entertaining is your combo to watch?

🔹 Timeline:

  • Submission Deadline: July 26
  • Voting Deadline: July 31

Awards

USDC

200 USDC

1st
USDC

150 USDC

2nd
USDC

100 USDC

3rd
USDC

50 USDC

4th

4 winners

Activity

63

Round ended

2y

Voting started

2y

MrGameNLiftMrGameNLift

created a proposal

2y

parenthikinaparenthikina

created a proposal

2y

bosscat_fgcbosscat_fgc

created a proposal

2y

da coolestyda coolesty

created a proposal

2y

SonicSolSonicSol

created a proposal

2y

creepycreepy

created a proposal

2y

2y

Round started

2y

Round Started

Voting Started

Round Ended

7/10/2024

7/27/2024

8/1/2024

Proposals

Ken vs. Ed Trade Combo

Ken vs. Ed Trade Combo
SonicSolSonicSol
1st38 votes

Jamie Character Specific DP Punish

I am a BIG Jamie fan from the East Coast of the US, and I spend pretty much all of my time in SF in training mode trying to find the coolest things I can. This is my first time REALLY playing a Street Fighter game, and I knew Jamie was going to be my main the moment I saw the gameplay reveal trailer. This combo is only possible against Luke and Ken, due to how high up their DP's end and the speed that they fall. Even then, the 2.HP at the start of the combo is frame-perfect, manually timed, and

creepycreepy
2nd27 votes

Demon Flip Demolition

Hey, I go by Coolesty (cool-stee). I'm just an average joe from NYC who plays fighting games on spare time. I came up with this stylish Akuma combo through looking at videos as to what's possible with him and adding my own twist to it. I feel like someone should vote for me since this combo in my opinion is very satisfying to watch as it incorporates a lot of juggling from Akuma's air and normal fireball as well as from 4HK. I also want to add that I created a scenario in which you will see in t

da coolestyda coolesty
4th21 votes

52 hit Juri combo

Hey there👋 I'm kina. I really love fighting games and combos, so whenever I get a chance, I will learn one. This combo took me 4 hours to land (it's not that hard) mainly because of its 2 rejump​s. I have never seen a Juri land a combo like this online but it's not too difficult once you learn it. This combo is only possible in the corner with 3 fuha stocks. If there is any delay in the combo, you wont be able to do the enders because the full combo does take up the whole Feng Shui Engine meter

The Gouki Special

Yo! My name is BOSSCAT. I am a world champion fighting games and beat em' ups speedrunner from South Central Los Angeles. I have played fighting games for over 30 years, but started playing competitively last year. Most of my speedruns (1CC/PBs/WRs) and combos videos/clips are available on my YouTube Link and Twitch Link channels.Creativity: The combo is a unique mix-up. I tried to think of a way to incorporate both normal to super combos without it being to long to watch.Execution: I can pull

Marisa specific combo on DeeJay

Who I am?I am a Marisa player from Brazil that likes to try some things in the game. Also likes how Smug (Duff city maior) creates his content (remember to actin like you won't get command grabbed)CreativityThis combo is only possible on DeeJay since OD Jacknife recovers in a float state and in a different direction than other movements.Marisa needs to charge the crouch heavy punch early as possible to allow the correct execution. After land the fully charged button, we need to start charge the